cad0481bc03f42165c5a127be58be50f2b2c7b85
ScriptBehavior gains App() host access (Application injected via ScriptRuntime), TryGet<T> and EntityBits for physics facade addressing. WASDMove maps WASD to the editor camera's horizontal heading (UE gameplay convention): dynamic bodies go through the physics velocity facade preserving the vertical component (zeroing Y would cancel gravity mid-fall), bodiless entities translate their transform directly. Editor-mode key conflict is naturally avoided: RMB-held flight consumes WASD, release hands keys to the script.
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5.6 MiB
Languages
C++
56.3%
C
41.6%
GLSL
1.8%
CMake
0.3%