e1cef53158e973cfe01c79be535870096185a3ee
- CharacterControllerComponent: capsule params (radius/halfHeight, mass, max slope, step height); entity origin = feet via shape offset - CharacterController per-entity wrapper: gravity integration + grounded clamp, ExtendedUpdate (sweep/slide + stick-to-floor + walk-stairs), SetLinearVelocity/Jump/IsGrounded facade - PhysicsWorld: SyncCharacters reconcile (create/rebuild on param change, editor-drag teleport), UpdateCharacters after physics Update (Jolt recommended order), writes back to Transform - Inspector: params + grounded/velocity telemetry + jump debug button - Serialization: params only, state rebuilt by reconcile
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