Files
HelloVulkan/Engine/include
atdunbg e1cef53158 physics: character controller (Jolt CharacterVirtual)
- CharacterControllerComponent: capsule params (radius/halfHeight, mass,
  max slope, step height); entity origin = feet via shape offset
- CharacterController per-entity wrapper: gravity integration + grounded
  clamp, ExtendedUpdate (sweep/slide + stick-to-floor + walk-stairs),
  SetLinearVelocity/Jump/IsGrounded facade
- PhysicsWorld: SyncCharacters reconcile (create/rebuild on param
  change, editor-drag teleport), UpdateCharacters after physics Update
  (Jolt recommended order), writes back to Transform
- Inspector: params + grounded/velocity telemetry + jump debug button
- Serialization: params only, state rebuilt by reconcile
2026-10-03 16:34:20 +08:00
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