ea6beee59391b2f630a4f7491bba4ac03e458182
SyncScene only reconciled static/kinematic transforms into Jolt bodies; dragging a dynamic entity (esp. while paused, where Writeback never runs) moved the visual but left the body -- and the collider debug wireframe -- at the old pose. Dynamic bodies now get the same drag reconciliation (teleport + zero velocity + activate), and Writeback syncs lastPos/lastRot to the body pose so physics motion is never misread as editor dragging (which would teleport the body back).
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5.6 MiB
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56.3%
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GLSL
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CMake
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