Files
HelloVulkan/shaders/env/shadow.frag
T
atdunbg f73e52926f Reorganize directory layout: editor panels/, grouped shaders, drop stale header
- App/editor: move 7 panels into panels/ (Editor core stays at root)
- shaders/: group into pbr/ post/ debug/ env/ (runtime load paths updated)
- Delete outdated duplicate Engine/src/Renderer/VulkanAssetUploader.h
2026-10-07 09:52:17 +08:00

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#version 450
// Shadow pass fragment:depth-only,无输出。
// 深度写入由深度附件 + 光栅化完成(含管线深度 bias)。
void main() {
}