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dotfiles/cava/shaders/pass_through.vert
T
atdunbg 87be571667 新增 niri/dms/gtk/qt/cava/fcitx5 等配置并添加 .gitignore
- 纳入版本管理: niri/(含 dms/), DankMaterialShell/, environment.d/,
  cava/, gtk-3.0/, gtk-4.0/, qt5ct/, qt6ct/, fcitx5/
- 新增 .gitignore: 排除 *.bak/*.backup*、fcitx5/conf/cached_layouts、
  DankMaterialShell 运行时标志
- 同步已有的 kitty/nvim/.zshrc 修改
2026-06-29 17:32:34 +08:00

15 lines
350 B
GLSL

#version 330
// Input vertex data, different for all executions of this shader.
layout(location = 0) in vec3 vertexPosition_modelspace;
// Output data ; will be interpolated for each fragment.
out vec2 fragCoord;
void main()
{
gl_Position = vec4(vertexPosition_modelspace,1);
fragCoord = (vertexPosition_modelspace.xy+vec2(1,1))/2.0;
}