atdunbg pushed to main at atdunbg/HelloVulkan 2026-10-04 18:49:24 +08:00
b78d9fb4c9 修改错误的TryBitsByBodyId返回值
atdunbg pushed to main at atdunbg/HelloVulkan 2026-10-04 18:42:31 +08:00
c8a1cd90bf 修复physics物理数据计算不正确的问题,同时为物理添加map索引
atdunbg pushed to main at atdunbg/HelloVulkan 2026-10-04 15:22:34 +08:00
ee5ab8e94e feat: parent-child transform hierarchy (UE Actor attach semantics)
atdunbg pushed to main at atdunbg/HelloVulkan 2026-10-04 15:00:32 +08:00
97408e506c fix: ImGui hover jumps while cursor captured (RMB look / MMB orbit)
atdunbg pushed to main at atdunbg/HelloVulkan 2026-10-04 14:49:30 +08:00
230df67db7 fix: editor camera draw distance 100m -> 10km (UE semantics)
atdunbg pushed to main at atdunbg/HelloVulkan 2026-10-04 09:31:28 +08:00
13055cc8ac fix: assimp INCOMPLETE flag no longer rejects animation-only FBX
atdunbg pushed to main at atdunbg/HelloVulkan 2026-10-04 02:31:34 +08:00
175ce35def fix: animation-only FBX assets loadable; clip data viewer
atdunbg pushed to main at atdunbg/HelloVulkan 2026-10-04 02:22:53 +08:00
2577809ee4 feat: Play-In-Editor (PIE) with in-memory scene snapshot
atdunbg pushed to main at atdunbg/HelloVulkan 2026-10-04 02:10:11 +08:00
c949e8684b build: strip Jolt debug symbols from Release (55MB -> 11.3MB exe)
atdunbg pushed to main at atdunbg/HelloVulkan 2026-10-04 02:00:46 +08:00
90097a756e fix(editor): rotation drag accumulates without wrap (UE session semantics)
atdunbg pushed to main at atdunbg/HelloVulkan 2026-10-04 01:46:08 +08:00
4498bc7535 feat(editor): rotation display in UE's 0-360 convention
atdunbg pushed to main at atdunbg/HelloVulkan 2026-10-04 01:37:53 +08:00
4fc48c21ac fix(editor): euler display precision at gimbal lock (90 -> 89.98)
atdunbg pushed to main at atdunbg/HelloVulkan 2026-10-04 01:25:09 +08:00
90bf63e641 feat(animation): attach external animation files to a model
atdunbg pushed to main at atdunbg/HelloVulkan 2026-10-04 01:07:40 +08:00
69671cf4eb feat(editor): manual mesh renderer setup + asset hover info card
atdunbg pushed to main at atdunbg/HelloVulkan 2026-10-04 00:57:48 +08:00
7d02d344e5 fix(scripts): prevent duplicate script attachment per entity
atdunbg pushed to main at atdunbg/HelloVulkan 2026-10-04 00:55:23 +08:00
fd2d8f9b34 fix(editor): asset browser directory navigation
atdunbg pushed to main at atdunbg/HelloVulkan 2026-10-04 00:43:10 +08:00
ab7a43a686 feat(editor): multi-script entities + asset browser panel
atdunbg pushed to main at atdunbg/HelloVulkan 2026-10-04 00:33:50 +08:00
74a2044441 chore(scripts): rename script API to GetComponent/TryGetComponent; misc
134812dae3 feat(physics): debug-draw character controller capsule
29c413579d refactor(physics): rename isSensor to isTrigger (Unity/UE terminology)
b6d0868e15 feat(ecs): per-component enable/disable + inspector rework
cad0481bc0 feat(app): WASDMove script (WASD camera-relative movement)
Compare 21 commits »
atdunbg pushed to main at atdunbg/HelloVulkan 2026-10-03 02:02:44 +08:00
af241857af fix: 轴可见度阈值 0.35→0.034(量纲修正,0.35 会隐藏所有轴)
atdunbg pushed to main at atdunbg/HelloVulkan 2026-10-03 01:49:46 +08:00
5cc9b14d73 fix: 旋转 snap 单位修正(度非弧度)+ 轴可见度阈值对齐 UE 正对轴隐藏语义