atdunbg pushed to forward-render at atdunbg/Prism 2026-04-07 13:20:07 +08:00
230957f728 improve shadow process, now shadow can render according to the camera position
atdunbg pushed to forward-render at atdunbg/Prism 2026-04-06 19:06:11 +08:00
3c64abd77e add simple fog
atdunbg pushed to main at atdunbg/fuwari_blog 2026-04-05 17:17:05 +08:00
1765d16a39 add vercel speed-insights
atdunbg pushed tag 0.2.1 to Hwallpaper/Hwallpaper 2026-04-03 13:00:40 +08:00
atdunbg released 预览版本 at Hwallpaper/Hwallpaper 2026-04-03 13:00:40 +08:00
atdunbg pushed to dev at Hwallpaper/Hwallpaper 2026-04-03 12:53:46 +08:00
cdeca0346d improve ui
atdunbg pushed to forward-render at atdunbg/Prism 2026-04-02 13:41:46 +08:00
1f4d7eff71 fix the lights upload error in forward render
atdunbg pushed to main at atdunbg/fuwari_blog 2026-04-02 02:00:46 +08:00
e1e91fcdda add gitea card render support, update about page
atdunbg pushed to forward-render at atdunbg/Prism 2026-03-27 18:03:05 +08:00
4266a0b570 add Console panel; fix the problem when cs set Rotation the direction not update; fix some little bug; add simple texture material Edit system;some treaks
atdunbg created branch forward-render in atdunbg/Prism 2026-03-25 21:37:06 +08:00
atdunbg pushed to forward-render at atdunbg/Prism 2026-03-25 21:37:06 +08:00
ef4ea45edc add simple runtime; fix the issue of crashing when creating file and folder; some tweaks
atdunbg pushed to mono-PhysX at atdunbg/Prism 2026-03-18 14:28:08 +08:00
57700da217 now using deferred rendering instead of forward rendering; some little problem: grid not render, shadow not impl
atdunbg pushed to mono-PhysX at atdunbg/Prism 2026-03-17 16:20:28 +08:00
f1de5df4de add bloom;some treaks
atdunbg pushed to mono-PhysX at atdunbg/Prism 2026-03-16 01:44:29 +08:00
28d9a7dfb6 add Preetham sky; add point light and spot light;
atdunbg pushed to mono-PhysX at atdunbg/Prism 2026-03-15 00:49:17 +08:00
3f56a6878d remove some useless include; add include <filesystem> for entrypoint
atdunbg pushed to mono-PhysX at atdunbg/Prism 2026-03-15 00:47:02 +08:00
a6fb4bdcea add args for entry Application; using efsw to replace custom filewatcher; remove some useless code; move FileOpenSelector from Application to FileSystem;some tweaks
atdunbg pushed to mono-PhysX at atdunbg/Prism 2026-03-12 23:42:59 +08:00
5cb9b04ab0 add compute shader to auto calculate screen exposure, add SSBO impl
atdunbg pushed to mono-PhysX at atdunbg/Prism 2026-03-11 17:31:41 +08:00
8ba00467fd add README.md
atdunbg pushed to mono-PhysX at atdunbg/Prism 2026-03-11 16:13:50 +08:00
79e6631c50 add Physics2D class; For Physics2D add DistanceJoint RevoluteJoint PrismaticJoint WeldJoint Component and serialize/deserialize code; use template to Copy Component from entity to entity; remove useless code, fix some error code
atdunbg pushed to mono-PhysX at atdunbg/Prism 2026-03-11 09:19:15 +08:00
a265e71e1a add AnimationComponent, Skeleton, AnimationClip; add single Renderer3D class, remove some useless code; problem now renderer2D cannot blend with Renderer3D