394bfd3d0c8d7455bc67b46f68dc387f0398b2df
- 新增 EntityHandle:e.AddComponent<T>() / e.GetComponent<T>() / e.Destroy() / e.GetUUID(),转发 entt registry,零存储开销 - Scene::CreateEntity 返回 EntityHandle;Scene 层组件接口保留 (给渲染器/系统批量遍历用) - 语义分层:应用层"实体管组件"(句柄表皮), 数据层组件存储仍集中在 registry(ECS 性能根基)
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