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atdunbg/HelloVulkan
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3e85285e41b0d339d9b0182e99b4f1358e03ab34
HelloVulkan/Engine/src/Renderer
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History
atdunbg 3e85285e41 修改SceneRenderer 的存储的世界矩阵存储方式
2026-10-04 20:10:49 +08:00
..
Passes
refactor: ShaderManager 引用计数句柄——shader 生命周期自动化
2026-10-02 20:20:07 +08:00
Camera.cpp
feat(editor): rotation display in UE's 0-360 convention
2026-10-04 01:46:05 +08:00
Cubemap.cpp
feat: IBL 预积分 GPU compute 化 + 环境资产入 Assets 层(动态切换)
2026-09-24 13:23:59 +08:00
IblGenerator.cpp
refactor: ShaderManager 引用计数句柄——shader 生命周期自动化
2026-10-02 20:20:07 +08:00
Material.cpp
feat: 透明材质 alpha blending——独立队列 + 线性 over 混合 + 距离排序
2026-09-25 16:57:27 +08:00
Mesh.cpp
fix(renderer): mesh collider source positions in render space for skinned meshes
2026-10-03 17:43:55 +08:00
Model.cpp
fix: assimp INCOMPLETE flag no longer rejects animation-only FBX
2026-10-04 09:31:23 +08:00
Renderer.cpp
editor camera: dedicated Scene-view camera decoupled from camera entities
2026-10-03 15:52:28 +08:00
SceneRenderer.cpp
修改SceneRenderer 的存储的世界矩阵存储方式
2026-10-04 20:10:49 +08:00
TracyGpuProfiler.cpp
feat: Tracy GPU 时间线——RG pass 级 GPU zone
2026-09-24 19:45:17 +08:00
VulkanAssetUploader.cpp
feat: 透明材质 alpha blending——独立队列 + 线性 over 混合 + 距离排序
2026-09-25 16:57:27 +08:00
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